The Fortnite Season 4 Battle Pass Is Here - What's new?

After teasing multiple images of the new Battle Pass, Epic Games has finally updated Fortnite for season 4 battle pass with many new changes in the Save the World and Battle Royale.

the-fortnite-season-4-battle-pass-is-here-what-is-new-thetoptechtrends
PC: Fortnite
The new update has got many improvements and new additions.

What is new in the Season 4?
The new battle pass includes...obviously new skins but this time with new locations! The comet crash which was teased in the game before and had got a lot hype was supposed to destroy the Tilted Towers as the signs were even mentioned on the top of the buildings but Epic Games made a twist and destroyed the Dusty Depot and made a new place in place of it called Dusty Divot as a result of comet crash. The place holds a consumable material (which I don't know what it is called because I haven't updated the game as it is a 3GB of heavy update on PC) which makes the players light-weighted and gives the ability to jump higher for a limited time.

A new location is also spotted on the map which is called Risky Reels which is located in the Northeastern part of the map.

the-fortnite-season-4-battle-pass-is-here-what-is-new-thetoptechtrends
PC: Fortnite
Fortnite announced the battle pass season 4 by uploading an announcement trailer video.


V4.0 Patch Notes:

General 

Input settings are now filtered based on game mode.They’ve also been grouped by category (Combat, Building, Editing, etc.) to make it easier to search through them.

Added icons for the tabs at the top of the Settings screen. 

Added “Ignore Gamepad Input” option to the Accessibility settings tab.
This setting can be helpful to players who use external programs to remap their controller input and need the game to ignore the controller input.

Gameplay

Structures on the starting island can now be destroyed. Not the Battle Bus, though.
Headshots are now prioritized when other body parts are in the way.

  • Incoming headshots (from above or straight on) will no longer be blocked by your character’s other body parts.
  • For example, a shot that hits your target’s hand will be able to penetrate through and hit their head if your aim was on point. You’ll be credited headshot damage instead of normal damage.
  • Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.
  • This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.
Slightly reduced the hitbox size of player hands.
Damage numbers are now visible when spectating a player.
Knocking a player off the island will award elimination credit like normal fall damage.
Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.
On the starting island, you can now see other players (and player-created structures) about three times further away than before.
UI
You can now mark cosmetic items as favorites in the Locker.
‘Random’ option added to each cosmetic equipment slot in the Locker.

  • This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).
You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!

  • The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (PS4: L1/R1; XB1: LB/RB; PC: Mouse Wheel; Mobile: Buttons added next to radial menu).
Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.
While Auto Run is active, an icon is now displayed.
Improved the look and feel of the Game options tab.
Slightly decreased the size of the arrow over players heads when they are close to you.
The fourth and fifth weapon slots will now default to keys 5 and 6 instead of Z and X when using the “Reset to Defaults” option.
The 4:3 aspect ratio is now supported.
Weapons + Items
The Crossbow has been vaulted.
Rocket Launcher aim reticle is now a fixed size regardless of player movement.
Hit markers are now displayed when looking through a scope.
Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.
Replay System
Added an in-game player list to Replays.
Leaving a Replay will now take you back to the Replay browser.
Renaming Replays is now limited to 32 characters.
Increased the size of name column in Replay browser.
Art + Animation
Hunting Rifle mesh and animations have been updated.
Shotguns, Revolver, Hand Cannon, and Rocket Launcher have had their equip animations improved – they should now match the equip time.

  • Their equip timing remains the same.
The dust cloud that appears on player landings now shows for all players.
Storm wind now affects trees within the storm.
Audio
Adjusted timing on the equip sounds for all Shotguns. The cocking sound will now occur right before the weapon is able to fire.
Improved volume difference between soft and hard landing sounds.
Players falling from 1 or more stories will land with a louder audio cue.
Added unique impact sounds when hitting shrubs, bushes and cornstalks.
Performance
Improved smoothness of other players movement on the starting island by increasing network update rates.
Made significant performance improvements when many players are on-screen by reducing the impact of character parts.
Optimized hitches that occur when garbage collecting objects.
Fixed hitches that could happen in games where lots of building occurred.
Optimized Level-of-Detail (LOD) for buildings in Shifty Shafts and Flush Factory.
Optimized Input/Output (IO) performance on Consoles to reduce hitches and load times.
Mobile

Quickbar now supports drag and drop for dropping and moving inventory items.
Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.
Adding ‘Repair Building’ button.
Added ‘Cycle Weapon’ button.
Made improvements to prevent finger creep.
Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.
Grenade indicators are now displayed when grenades are equipped.
Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.
Reduced object draw distance for medium/lower-end iOS devices.


the-fortnite-season-4-battle-pass-is-here-what-is-new-thetoptechtrends
PC: Fortnite

Update the game and enjoy it!

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